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Glass of Milk

PROFESSIONAL WORK

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My Role

Design, balance and maintain the level generation systems for biomes 4 & 5 (Echoing Ruins & Fractured Wastes).

Create whitebox designs for multiple levels, including variations of existing levels to increase gameplay variety.

Set up spawn locations for enemies, health pickups, weapon pickups, upgrades etc.

Designed behaviours and attacks for multiple enemy types.

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Studio: Climax Studios

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Lead Studio: Housemarque, Sony XDEV

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Time on Project: January 2020 - April 2021

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Genre: Third-person Shooter, Roguelike

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Release Date: 30th April 2021

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Platform(s): PlayStation 5

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Metacritic Score: 85

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Engine: UE4

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UNANNOUNCED F2P/GaaS PROJECT

My Role

Design fun and interesting race tracks around famous IP.

Design and prototype various track effects, such as hazards, set-pieces, interactive objects etc.

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Studio: Climax Studios

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Lead Studio: TBA

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Time on Project: February 2022 - PRESENT

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Genre: Racing

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Release Date: TBA

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Platform(s): TBA

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Engine: UE5

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UNANNOUNCED AAA PROJECT

My Role

Design and maintain fun race tracks for land and air vehicles.

Design and balance maps for various third-person shooter game modes.

Set up player and weapon spawns for various multiplayer modes.

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Studio: Climax Studios

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Lead Studio: TBA

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Time on Project: May 2021 - January 2022

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Genre: Third-person Shooter, Open World

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Release Date: TBA

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Platform(s): TBA

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Engine: UE4

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A LIFE OF CONSEQUENCE

My Role

Implement various designs into the engine to create a playable prototype.

Design and balance player abilities for different RPG class archetypes.

Design and implement teammate and enemy AI

Implement features for LAN multiplayer

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Studio: Silent Games

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Time on Project: October 2019 - December 2019

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Genre: Third-person Action RPG

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Release Date: TBA

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Platform(s): TBA

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Engine: UE4

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